CREATURE SCULPT LECTURE PART 2

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CREATURE SCULPT LECTURE PART 2

15.00

DIGITAL DOWNLOAD LECTURE PART 2

This lecture covers fundamental sculpting techniques and design approaches to creature creation. Learn how to infuse your sculpt with stance and gesture to improve your design. Follow along as the anatomy, shape, and gesture is developed from a low res mesh.

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Join Zack Petroc for the second half of an advanced creature sculpting lecture that illustrates how creature anatomy design and gesture contribute to the success of your design. He also outlines techniques for reading the form through silhouette and developing your sculpt from a low resolution mesh. This 1hr lecture also includes layering skin fold details over the structure of your creature’s anatomy.

  • Explore the gesture created by the skeleton and major muscle groups of your design

  • Learn the landmarks of the skeleton

  • Create “S” curves in your design

  • Examine the straights and curves created by the muscle groups

  • The lecture also showcases designing origin and insertion points for creature anatomy

Lecture Run Time 1hr.

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CREATURE SCULPT LECTURE PART 1
15.00

DIGITAL DOWNLOAD LECTURE PART 1

This lecture covers fundamental sculpting techniques and design approaches to creature creation. Learn how to infuse your sculpt with stance and gesture to improve your design. Follow along as the anatomy, shape, and gesture is developed from a low res mesh.

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SKULL AND FACE MUSCLES LECTURE
50.00

Digital Download

This lecture covers the muscles, bone structure, and cartilage that creates the forms of anatomy for the face and head.

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