CREATURE SCULPT LECTURE PART 1

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ramPart02_mainImage01.jpg

CREATURE SCULPT LECTURE PART 1

15.00

DIGITAL DOWNLOAD LECTURE PART 1

This lecture covers fundamental sculpting techniques and design approaches to creature creation. Learn how to infuse your sculpt with stance and gesture to improve your design. Follow along as the anatomy, shape, and gesture is developed from a low res mesh.

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Join Zack Petroc for an advanced creature sculpting lecture that illustrates how creature anatomy design and gesture contribute to the success of your design. He also outlines techniques for reading the form through silhouette and developing your sculpt from a low resolution mesh.

  • Explore the gesture created by the skeleton and major muscle groups of your design

  • Learn the landmarks of the skeleton

  • Create ā€œSā€ curves in your design

  • Examine the straights and curves created by the muscle groups

  • The lecture also showcases designing origin and insertion points for creature anatomy

Lecture time: 1 hour | Concept artists, digital sculptors, animators, and riggers alike, will benefit from this one of a kind study aid.


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CREATURE SCULPT LECTURE PART 2
15.00

DIGITAL DOWNLOAD LECTURE PART 2

This lecture covers fundamental sculpting techniques and design approaches to creature creation. Learn how to infuse your sculpt with stance and gesture to improve your design. Follow along as the anatomy, shape, and gesture is developed from a low res mesh.

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SKELETON AND MUSCLES OF THE BODY LECTURE
50.00

Digital Download

Covers the major muscle origin and insertion points of the body; a key element in mastering anatomy. We also showcasing how they impact the final form and silhouette of the figure. 

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